More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). You can get the same amount of bays with two Colossus Mk. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . Download Link. 7. Welcome back to our Starsector mod showcase / review / spotlight ! We are here today with Outer Rim Alliance. 95a. ship -> changed arcs for conquest ship C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahulls 2) ship_data. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. This tells the launcher the mod is for the current version, which might make it work. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. First - make sure you are only fighting one of the 2 fleets at a time. 95, this is still the case however the gap has been mitigated somewhat, the buffalo with it's. 3. The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). Emotional Support PD is just that but. I will go troug. I get questions all the time across multip. ago. png file to render a ship, so you can't change the skin of a ship in game. Starsector. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Yes this, You need 1-2-3 capital/SO Cruiser and a fleet of high tech frigates with wolf park perks. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. 1) « Reply #45 on: July 05, 2017, 03:05:42 PM. There are several tutorials on the forums on how. I tried, doesn't work. Starsector. •. addMothballedShip(FleetMemberType. Even if you built other things at the base that also needed supplies, like a waystation, it's. ago. By securing combat objectives you earn more DP to bring in the rest of your fleet. json file in your mod's root folder. « Last Edit: January 08, 2023, 08:27:37 AM by Tartiflette ». ago. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. - The ship will launch cryoflares if a nearby enemy missile is detected during overload. But Wine does work, so I made a Wineskin version, for people to use as they either: 1) Don't know how to do it themselves. There's a hullmod called "Surveying Equipment", reducing the material costs of planet surveys by an amount that depends on the ship size it's installed on. It's only downside is the very short range (300). You have the Ragnarok from missing ships, a refitted sporeship from path. Do note, however, that it will not fully activate it (e. Open starsectorstarsector-coredatahullmodshull_mods. « Last Edit: March 19, 2019,. as said, the numbers keep on changing =PShip Catalogue / Variant Editor (SCVE) v1. Nothing too outlandish and fits with the base game. Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. MODIFIED: Achernar Bomber uses the mod's Sagittarius MRM than the Atropos. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. Prometheus MK2: By far, the best ship for ramming fools. 2 Ion cannons for pressure & ion dmg. Gryphon in D tier, whew. IMO I wouldn't try to balance these around cost as money is effectively a non-issue once you get out of the mid game. the Quacken: for the automated ship instalation center image. Hey everyone! Sproginator here!This is a quick video on how to create the ship, variant and CSV files needed to add a ship to the game. Starsector has a very robust ship design system that allows you to make very. 9 RC2 Capital ship tier list, by thecheeseking9. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. 2. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or. Thanks for this reply, are you sure you're referred to the automated shipyard that. It is intended to. In. as for the savegame editor i dont think thats possible. . TurklerRS • 1 min. Player might be able to do evil things with it. I added support for the more common patch notation where minor updates are given a character (v2. csv while the less commonly edited information is in the . json. loading. It's okay to leave weapon mounts empty. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. Examples of said programs are Trylobot's Ship Editor or Redbull's Online Editor. ago. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost to them. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Best. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. Re: Ship Build Compendium (Vanilla) [0. 0Main FeaturesProvides four. 2 flux efficiency along with best-in-slot shields. - look for "maxLogisticsHullmods":2, - change to whatever value you want. An in. 48829 Posts 3446 Topics Last post by vicegrip. With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. Changelog 0. Current WIP mod to bring the Expanse's free navy into starsector. ship files, corresponding entries in ship_data. II. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. ago. Colonies are player-owned settlements on planets within the sector. Weapons, ships - depending on how they are implemented, yes. hullmods. Colonies were added in version 0. Logged. 1a] STARSECTOR Ship&Weapon Editor (v2. You can however instead put on an efficiency mod, which makes it probably one of the most efficient exploration ships and frankly quite brutal. An in-progress blog post is available at dev blog post. The picture from the game was 140x280p so I took some artistic liberties with it but I'm happy with the way it came out. It has the third largest skeleton crew requirement of all ships, with the Onslaught. They are phenomenal early game ships. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. Hopefully this helps someone. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. 53a) - added support for CUSTOM engines; press T while in Engines modeDoom is another great Player-controlled ship and also ranks as worth its weight in deployment points. 9. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent gameOctober 3, 2022. So if you start piling in the top vanilla energy weapons, it can get out of hand pretty quickly. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. St. This is a work in progress, so if you are a competent modder please consider adding to this. It's very useful. Business, Economics, and Finance. Main Features. • Auxiliary Generators: Provides some slot. It was then at commented and. - open up the settings. For me it is: D:\Spiele\Starsector\starsector-core\data\config. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. Although Hyperion is a much more effective ship for flanking, it feels too braindead OP for my taste to call it my favorite. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. The strongest ship I have ever seen is something called an. Starsector has problems during combat. 95. Fighters are generally the smallest ships and. The benefits of a Dram are well known. 2 (starfarer 0. I. Now all I have to do is figure out why I can't get them to spawn in. Mayasuran Navy v8. Automated with data. I will go troug. If you have Nexerelin installed, want to start the game with a Ziggurat, and don't mind a bit of modding, the simplest way is to go into the folder: StarsectormodsNexerelindataconfigexerelinFactionConfig. version file can point to a local master when dev mode is enabled. Dev mode can be activated by editing settings. ship file and a ship_data. ) Logged. Quicksilver-class: increased OP amount to 230 from 200. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. 96) New alpha testing here. Step 2, overload station's shield with step 1. ago. 96a RC10. Login with username. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. Step 3, F is for respects, yours and his. a small guide to Editing items in savegames. 1a) A Guide to (AI-Friendly) Ship Loadouts. Starsector 0. Lasher is a personal favorite. Features and Content. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reductionEnjoy endless possibilities for customization with Starsector mods, expansions, and more. 3) « Reply #600 on: December 20, 2015, 01:44:45 AM » You can put a random weapon then in variant file of your ship, you change per other weapon. You can add ships to nex starts manually if you edit the file, just add the ship variant (same as the ship variant file's name) to the list (look at the Hyperion start as a template) This way you can add any. ago. -----Running vanilla Starsector with my own edits to: 1) conquest. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. The mod specifically nerfed ships and weapons the author had determined were OP mostly only against the Legio. High-ork-boi • 1 yr. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Annual_Cod_5896 • 1 yr. 4, so if you're working with skins or battlestations you may find it vaguely helpful (even though it's unfinished). ago. 4. Sure thing. The previous list showed an infinite number of variants. 96a] Ship Catalogue/Variant Editor (SCVE) v1. 2,5-Aggrecive officers for faster battles. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. Goal: for Realistic Combat to run and work well with all other mods. List of moderators. 7. I'll be doing this in the same format as with the previous ones, segmenting each tier list for character limit reasons. I will give you the list of imo best weapons in Starsector. Low Tech Expansion, Midline Expansion, etc. Don't forget the frigates. Business, Economics, and Finance. Ship Catalogue / Variant Editor (SCVE) v1. 7. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. 0. The . The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. Think of this file as containing the options that you could select in the refit screen for your ship in the game. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. New patch is the perfect time to drop in, welcome to the community. I have found a ship editor on fractal works from 2015 and a few other ones that I question whether they are up to date or still valid. Crew with equipped EVA suit and a weapon. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. It is highly recommended to use the third party GUI Ship Editor tool to create a . The other way would be making a ship skin variant Starsector\starsector-core\data\hulls\skins, copying the hammerhead_d. Re: [0. 6. Author Topic: [0. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or . By securing combat objectives you earn more DP to bring in the rest of your fleet. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. Really can let you min/max your officers. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. - Many ship descriptions got a much needed polish pass. Greetings, Human. CryptoYou’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. 95. Glad to see it's updated. That way you can easily turn it on and off again. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. 0 alpha-9 - Compatible to StarSector 0. Colonies were added in version 0. ago. Edit This page is for modding and specifically modding carriers. 7. Fury is D tier, Champion is C tier. Main Features. During this first week of the war, the indiscriminate use of nuclear, biological, and chemical weapons claims the lives of 2. To whomever it may interest:. (0. 6 - Extra flavor for ships, crew, and NPCs « 1 2 3. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Lasher is a personal favorite. As an AI ship, it's all right at best; sometimes it's brilliant, sometimes it eats a Harpoon strike at the darndest time. Some code refactors, mostly to account for LunaLib changes; v4. ) Logged. In vanilla Starsector, the max deployment width at the start of combat is 240. and edit the player. This page is for modding and specifically modding carriers. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. making a editor from that isnt really feasible. I need to heat my house and I like the massive brawls. Your mod has created a new shepherd. 8. This page details fighter mechanics and how to use them. maxtruong-902 • 1 yr. Oh well. Step8: go there and use a distress signal while inside of the system. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. After that, it collapses, making it single-use. 5. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. While the commands themselves aren't case sensitive, arguments are. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. csv" (make a back up first). json of a given mod to make it compatible with the current version. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. Starsector > Mods > [0. Im assuming you are flying 4 capital ships thst total 200 to 240 supplies and the rest comes from the support fleet. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. The main meta to get behind is that at the moment Ballistics are king even in modded (And especially with the UAF mod). Will return the smaller of the two pieces (the current ship becomes the larger piece), or null if it did not find a way to split the ship. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. Notepad is not recommended lol. 2: Look for the REDACTED ships' names. 14. any unidentified contact can be approached with caution (AKA Go dark). They can be scuttled for the same resources as a more expensive frigate. Use an Astral or an XIV Legion, not a base Legion. Tiers. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile hardpoints, or built in missile tubes designed to be loosely lore accurate. High Tech Expansion: adds more HT ship hulls. A prerelease intended for testing is available to download. Business, Economics, and Finance. This tool is provided as is, without any warranty of any kind. csv while the less commonly edited information is in the . Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. In the lore, one of these babies destroyed a whole planet by ramming, which is an accurate representation of what they do on the battlefield. Add a Comment. ago. (0. 2D RPG/Trade/Fleet Combat Game. I believe I was fretting about the back of the ship, those engine pods and such. The actual size of the ships you have counts towards this (ie. 96a) Ship Catalogue / Variant Designer. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. exe itself as a threat, it deisplays a general malware detection warning. 0 release, see the changelog. Made with Trylobot and Deathfly's Ship Editor. etc. If a ship can be fit for the AI though, I made the fit for the AI. If you're looking for something to beef up your early game salvage/exploration fleet, the Shepard is probably your best bet as it is cheap, readily available, frequently salvaged, and doesn't lose much. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. . [deleted] • 3 yr. 7. I finished the entire Academia quest line and I'm only level 6. 3. 9. 1a] More HullMods 1. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. Re: [0. 7!This would mean you could build it into any ship that you can put it on. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. csv entry for the ship, with its stats (speed, OP, flux, etc)Fighters are small craft that are launched from carrier capable ships. I suggest using a good text editor like Sublime Text or Visual Studio Code. e. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. Nadir, A large donut shaped exploration. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. Also remember to set your fleet to escort the cruisers first. 1. The current state of carriers. Served in Neutrino corporation as a long-term services and supports staff. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux dissipation would struggle. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. ago. a sorted list of all the ships added by mods filtered on a per-mod basis. 9. 95a] Some decent ship loadouts. 1a] Modern Carriers 1. It is. Karl-Draigo Upstart Military Dictator • 4 yr. . Hopefully there won't be any more hotfixes with balancing changes so I don't have to worry about half of the things I write. . a . This is installed just like any regular mod. assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. making a editor from that isnt really feasible. The amount is listed on salvage rig module. (0. Consume a total of 0. fs. 1a-RC6] (31. 9. json file and change 0. And I don't just mean stuff that is OP, tell me about stuff that is too weak. Starsector version 0. Contact the author: anonymous67373@gmail. A lot of ship mods are also bundled with faction mods. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. json. My auxiliary ships usually outnumber the escort ships. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Ships that require crew will be able to get traits, just not ones related to crew (maybe some new AI related ones instead) I also need to write up a clear and detailed description of how the system works for the FAQ. also i've done all of this on a mac. Community content is available under CC-BY-SA unless otherwise noted. 1u/day. Games. I understood "most expensive ship" as in DP cost, not credits. 6. That's a massive difference. 0-pre-alpha-2 to v2. This is adapted from Trylobot's Starsector Editor with his permission. In the weapon groups editor you can choose which groups start the battle on autofire. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. json file to improve your game experience. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer-core\data\shipsystems\scripts - note that in the case of. In my testing, the ship you get depends on the type and number of ships only, not using the total price/dp or other things. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features:Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. First point: The S-mods have made combat ships able to become extremely strong. 7.